|
Post by alanwalker on Jan 3, 2018 8:41:14 GMT -5
Hello, So, I'm totally new to this hacking lark. I'm kinda following the Ultimate Tutorial, and I remembered that FE6's horseslaying weapons are a little picky when it comes to which horses to slay. So I decided to try to rectify this by adding the missing classes to the "effectiveness" list, namely nomads, troubadour, and valkyrie. However, there's no room. So obviously I should repoint this. My question is, where's the best location for this new table? Is there a certain threshold of 00's such that I can be sure I'm not going to overwrite something that will bring this game crashing around my ears? Is there a way that I can check whether a certain offset is being used in some Nightmare module? Or is it basically trial and error? Also, a probably more challenging question: Is it possible to make FE6 Merlinus act like his FE7 counterpart (ie he doesn't require a character slot; you just decide whether you want him to show up or not (hell, even if he doesn't level up every chapter that's better than nothing))? And if so, is there a patch? please if anyone has any information about it please help me out, i did a lot of research about it on internet but couldn't find the proper answer so please help me out ? Please help. Thanks, I didn't find the right solution from the Internet. References:https://serenesforest.net/forums/index.php?/topic/51731-general-repointing-question/ Online Promotional Advertising Examples
|
|